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Tikel

Particle systems are a technique used in computer graphics to model so called "fuzzy" objects, e.g. fire, water, smoke, ... by means of a collection of particles who all get computed and rendered.
As an illustration for one of my exams I wrote this little demo.

Nomenclature

Since it was a test system for particles, I first wanted to call it Testicle (or Testikel following the same reasoning in Dutch). That name didn't sound right for a reason, so I shortened it to Tikel.

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